


So a 6e Killer Kart should have AP equal to just under the expected damage from a standard MG, or about 2.Ī 6e Killer Kart should have somewhat more protection in front than to the sides or back. So the expected damage is 2.5 stars (1 expected star coming from the white die, which will not-infrequently manifest as a wrench). The Standard Machine Gun in 6e does 3 Blue + 1 white, with wrenches = tries. HC 3, accel 10 mph/turn.Ī 4e Killer Kart has side and back armor equal to just under what it's main weapon averages out to. chassis, heavy suspension, medium power plant, High Density tires, Armor F5, R3, 元, B3, T2, U2.

Here follows an account of the process of porting it to 6e.Ĥe Killer Kart: Subcompact, Std. Typically represented using a VW Beetle chit, it's the first vehicle many people ever used in Car Wars. The "Killer Kart" is an iconic Car Wars 1-5e vehicle.
